AI Insights · Timothy · July 2024
Top 5 Boxing Games in Australia Q2 2024: Unified Platform Performance
Explore the performance of the top 5 boxing games in Australia for Q2 2024, including downloads, revenue, and active user trends.
In the second quarter of 2024, the top 5 boxing games in Australia showed varied performance across downloads, revenue, and weekly active users on a unified platform. Here's a detailed look at each app's metrics during this period, based on Sensor Tower data.
EA SPORTS™ UFC® 2 from Electronic Arts experienced fluctuating revenue, peaking at around $539 in the week of June 3. Downloads saw a slight decline over the quarter, starting at 1.2K in early April and dropping to about 880 by the end of June. Weekly active users also showed a downward trend, decreasing from 7.6K to 6.6K.
Arm Wrestling Master by GOODROID,Inc. had no reported revenue during the quarter. However, the game saw a varied download pattern, starting at 1.7K in early April, dipping mid-quarter, and ending at 1.1K in late June. Weekly active users hovered around 4K to 5K, with a slight increase towards the end of the quarter.
Real Boxing 2 from Vivid Games S.A. showed consistent revenue, averaging between $450 and $685 weekly. Downloads fluctuated, starting at 1.4K in early April, dipping mid-quarter, and ending at around 870 in late June. Weekly active users saw a slight decline, starting at 5.8K and ending at about 4.8K.
I, The One - Fighting Games by Azur Interactive Games Limited had modest revenue, peaking at $66 in mid-May. Downloads showed variability, starting at 1K in early April, peaking at 1.3K in late April, and ending at 981 by the end of June. Weekly active users remained relatively stable, fluctuating between 4.3K and 5.2K throughout the quarter.
MMA Manager 2: Ultimate Fight from Prey Studios reported a peak revenue of $892 in the week of April 8. Downloads experienced a significant decline, starting at 1K in early April and dropping to around 74 by late June. Weekly active users also decreased, starting at 2.3K in early April and falling to 1.3K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.